Technical Art for Animation and VFX

Archive for February, 2010

Rigging Dojo: Free Tips and Tricks

February 12th, 2010

If you become a fan of Rigging Dojo on Facebook, you’ll get access to their feeds – several of which have links to solid resources like this and this. They’re just getting started, so expect a lot more content to stream in as they add more mentors and students.

Uncharted 2: Behind the Scenes

February 9th, 2010

Great team. Great process. Great work…

IMD’s George Murphy and Jenn Emberly on FX Guide

February 8th, 2010

George and Jenn did a short interview about their work at IMD for A Christmas Carol for the folks over at FX Guide…

fxguide.com

I’d like to single out a quote from George…

“So that was one of the things that pushed us to create this head-cam technology where we could isolate the facial performance animation separately from the body capture and allow us to break those into different types of problems that could be dissected and gotten to much faster.”

Coincidentally, I heard one of the guys at work mention that exact same point in a meeting today. It underscores what I see as an important bit of theory and I really feel that type of thinking is crucial to not only coming up with effective and elegant solutions to very large problems, but also building a foundation which allows for intelligent maintenance and upgrading.

Free 2-day MotionBuilder SDK Training in San Francisco

February 2nd, 2010

Kristine Middlemiss from Autodesk is teaching this…

Free 2-day MotionBuilder SDK Training in San Francisco

The Autodesk Developer Network is offering a free 2-day MotionBuilder SDK training at Games Developer Conference (GDC) in San Francisco on March 9 and 10, 2010. This is a rare opportunity to work in a small class room environment with a very knowledgeable instructor on the last release of Autodesk MotionBuilder. The unique opportunity allows you to dive into the inner workings of the software, and come out with a strong fundamental knowledge of their architecture to see and understand how you can utilize and benefit from the SDK of this powerful software’s. For more details, go to the following links:

MotionBuilder SDK Training Description and Agenda

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14379983

Register here for MotionBuilder SDK

http://usa.autodesk.com/adsk/servlet/item?id=6703509&siteID=123112&cname=MotionBuilder%20SDK,%20San%20Francisco,%20Mar%2009%202010,%20201008

Sign up while there’s still space!

Rigging Dojo Opens!

February 1st, 2010

It’s official… Rigging Dojo went live today!

I’ve learned a lot from Brad and Chad over the years. When RD was ready to go into Beta, I immediately signed up. After seeing firsthand how they operate … I gotta’ say that I’m very excited about the approach they’ve taken. All the RD guys know their stuff across a wide array of software and are used to ramping teams of artists up for production. You can learn most of what you need to on your own, but there’s a lot of time involved researching, testing and working through some painfully difficult issues. I swear it’s always that last 10% that seems to take the longest. If you’re like me, you really don’t have a lot of time for that kind of thing. In the long run, I’ve often found it’s worth the cost to go to someone with the experience, knowledge and ability to get you up and running quickly. So far, that’s exactly what I’ve found at the community Rigging Dojo is fostering.

They put up a nice lil’ FAQ on their site so you can get all the details. If you have questions, just email them. They’re usually really quick about getting back to people.

riggingdojo.com/faq