Technical Art for Animation and VFX

Archive for April, 2010

IMD and All Good Things

April 26th, 2010

ImageMovers Digital will be closing after the completion of Mars Needs Moms… it’s still really hard to type that sentence, but I’ve waited long enough. It has been one heck of a ride and I couldn’t have asked to work with better people. We did the impossible, and that makes us mighty.

Since the announcement, I’ve been busy with the reel and networking. Made a trip to SF for a job fair at IMD North and visited a couple PhaseSpace powered mocap stages while I was in town. Thanks to the Motion Capture Society, I was lucky enough to get a seat at the Performance Capture Technology panel hosted by Dreamworks on Thursday. Incredible line-up of presenters, including IMD’s very own, John Root.  I also spent the last week  standing in as a mentor over at Rigging Mentor. Created some video training for MoBu related questions. Had a blast. Love to do it again.

VERY excited about my FXPHD classes this session: Crafting The Scene, Mathematics for Visual Effects and Design, Intermediate RenderMan. Especially the math class – I hate not knowing how my tools work under the hood, so I’m pumped to be part of this.

There’s much more I want to say, though I think I’m just going to quote a fellow IMD’er and call it a night…

“The future is bright. Time for beer.” – Geordie Martinez

PyMobu

April 22nd, 2010

My buddy Scott Englert has been working on getting his PyMoBu wrapper ready for ‘beta’ release. I’ve been pretty excited for him to get time to make this happen. Figured some of you might be as well.

Summary:

“Inspired by PyMEL, I decided to write my own Python wrapper that expands some of the areas that lacks intuitive functions, such as constraints. By doing this, my tools are much stronger and break less due to software updates. The overall goal was to make it easier to work with MotionBuilder by making some higher level functions and seamlessly attach them so you automatically get these extra abilities.”

You can check it out in more detail here and here.