Technical Art for Animation and VFX


Download printer friendly version here:  Microsoft Word (.doc)

Last updated February 2012.



Main Focus: Motion Capture Artist (Acquisition and Post)

Secondary Focus: Previs/Layout


Employed: Weta Digital – Motion Capture TD/Motion Editor


Main Focus:

Python • PyQt • PySide • Autodesk MotionBuilder & Maya

Secondary Focus:

MEL • MySQL • Giant Nuance • Vicon Blade • The Foundry Nuke

Additional Experience:

PyGTK • TCL/TK • Adobe Photoshop, Illustrator, AfterEffects & Premiere • Autodesk SoftImage • Vicon Nexus • Phasespace Recap & Master • OptiTrack Arena • Apple Shake • Autodesk 3D Studio Max & Matchmover Pro • Maxon Cinema 4D • 2d3 Boujou • Pixelfarm PFtrack


Animation/Motion Capture

  • The Hobbit – Weta Digital (Virtual camera station operation)
  • The Adventures of Tintin – Weta Digital (Motion editing/Virtual camera station operation)
  • Rise of the Planet of the Apes – Weta Digital (Motion editing/Integration/Virtual camera station operation)
  • Sidhe Interactive’s Rugby Challenge for PS3 – Weta Digital ( Virtual camera station operation)
  • Batman: Arkham City Trailer – Blur Studio (Stage tech/Tracking/Solving)
  • Goon Teaser – Blur Studio (Stage tech/Tracking/Solving)
  • Firefall Trailer – Blur Studio (Stage tech/Tracking/Solving)
  • Final Destination 5 (Previs mocap) – Blur Studio (Stage tech/Tracking/Solving)
  • Star Wars The Old Republic Opening Cinematic – Blur Studio (Stage tech/Tracking/Solving)
  • Star Wars The Force Unleashed Trailers  – Blur Studio (Stage tech/Tracking/Solving)
  • Yellow Submarine (screen test) – ImageMovers Digital (Tracking/Solving/Integration)
  • Mars Needs Moms – ImageMovers Digital (Tracking/Solving/Integration)
  • A Christmas CarolImageMovers Digital (Tracking)
  • Pear Pirate Commercial for The Art Institutes/EDMC’s Get Inspired campaign – Cinemanix and Animalspots ( Mocap supervisor/Tracking/Solving)
  • Beach Party Sam commercial for Sunshine Snacks – Cinemanix & Motion Art Films (Mocap supervisor/Stage tech/Actor/Tracking/Solving/Motion editing)
  • Far Sighted short film – Cinemanix and The Orphanage (Keyframing/Matchmoving)
  • A Traveler’s Guide To Mars – Cinemanix & Homerun Pictures (Mocap supervisor/Actor/Tracking/Solving/Motion editing/Keyframing)
  • Stepsman commercial for Steps For A Healthier PA – Cinemanix & Animalspots (Mocap supervisor/Tracking/Solving/Motion editing)
  • IMC Digital Universe’s TaeKwon-Do World Champion PC Title (Stage tech/Tracking/Solving/Keyframing)
  • 2005 SIGGRAPH Demo Reel for Phasespace (Motion graphics/Motion editing)
  • Nickelodeon’s Friday Night Slimetime digital host, Lil JJ – Cinemanix & Nickelodeon (Stage tech/Tracking/Solving/Motion editing)


  • The Hobbit – Weta Digital (Python, PySide, PyQt, PyGTK, MEL, MySQL scripting)
  • The Adventures of Tintin – Weta Digital (Python, PyQt, PyGTK, MEL scripting)
  • Rise of the Planet of the Apes – Weta Digital (Python, PyQt, MEL, TCL/TK scripting)
  • Batman: Arkham City Trailer – Blur Studio (Python, HSL scripting)
  • Firefall Cinematic Trailer – Blur Studio – (Python, HSL scripting)
  • Star Wars The Old Republic (Opening cinematic) – Blur Studio – (Python, HSL scripting)
  • Star Wars The Force Unleashed Cinematic Trailers – Blur Studio – (Python scripting)
  • Yellow Submarine (screen test) – ImageMovers Digital (Set up props for solving needs/Python scripting)
  • Mars Needs Moms – ImageMovers Digital (Set up props for solving needs/python scripting)
  • A Traveler’s Guide To Mars – Cinemanix & Homerun Pictures (All props & characters for xsi – mobu)
  • Korn’s Yahoo Artist Mod Liar via Big Bear Entertainment (Set up characters for maya – mobu)


Weta Digital – Wellington, NZ

Motion Editor/Motion Capture TD [November 2010 – Present]

  • Pipeline Tools (Co-development of motion library and playblasting toolsets; Maintenance of various internal tools)
  • Acquisition (Virtual camera station operator)
  • Performance Integration (Initial layout of captured characters, props for hand off to motion editors or layout dept)
  • Motion Editing (Edit motion on hero and background characters for hand off to Animation)
  • Beta Testing (Test new versions of  MotionBuilder, Maya, Nuance, various internal tools)

Blur Studio – Venice, CA

Motion Capture Technical Director [June 2010 – November 2010]

  • Pipeline Tools (Develop, maintain mo-cap pipeline: Python – standalone and Motionbuilder; HSL – Blade; Maxscript – 3dsMax)
  • Acquisition (Marker placement, capture station operator)
  • Tracking (Body and facial motion capture data)
  • Solving (Characters and props)
  • Performance Integration (Initial layout of captured characters, props)
  • Motion Editing (Blends, offsets, etc.)
  • Beta Testing (Test new versions of Blade, MotionBuilder, XSI, various internal tools, alternative mocap systems)

ImageMovers Digital / Disney – Los Angeles, CA

Junior Motion Capture Technical Director [December 2008 – May 2010]

  • Marker Placement (Body suits)
  • Set Conforms (Adjust digital sets to match captured physical sets)
  • Rigging (Props for solving needs)
  • Tracking (Body and facial motion capture data)
  • Solving (Characters and props)
  • Performance Integration (Initial layout of captured characters, props, cameras, sets; QA other artists’ shots)
  • Motion Editing (Adjust performances for previs)
  • Scripting/Documentation (Python – standalone and Motionbuilder, HSL)
  • Beta Testing (Test new versions of Blade, MotionBuilder, various internal tools)

Humbug Entertainment (ImageMovers Digital / Disney) – Los Angeles, CA

Motion Capture Technician/Tracker [October 2008 – December 2008]

  • Tracking (Body and facial motion capture data)

Cinemanix Productions – Pittsburgh, PA

Motion Capture Supervisor [January 2007 – May 2008]

  • Maintained and operated Phasespace Impulse optical motion capture system
  • Prepared and processed materials for capture sessions
  • Supervised motion capture stage acquisition and processing
  • Suits, sets and props analysis/set-up

Animation Supervisor [January 2007 – May 2008]

  • Responsible for guiding animation pipeline development and maintenance
  • Character Set-Up and Animation
  • Supervised and trained staff/freelancers
  • Assisted with project planning

3D Artist [June 2005 – December 2007]

  • Motion Capture Tracking and Solving
  • Character Set-Up and Animation
  • Pre-visualization/Layout
  • Lighting
  • Motion Graphics
  • Compositing

The Pixel Corps – San Francisco, CA

Video Training Content Creator [2007]

  • Created video training content for release by web to Pixel Corps members

Previsualization Team – Junior Artisan [2005 & 2006]

  • Built low resolution models, blocked animation and rigged for animatics


FXPHD – Online

Classes for Massive, Python, Maya, Nuke, Houdini and Matchmoving [2009-2011]

The Produced By Conference 2009 – Los Angeles, CA


  • “Profile: James Cameron – Seeing The Future in 3D”
  • “The Collaborative Process of Visual Effects: From Previs To Post”
  • “Performance/Motion Capture Production Technology”
  • “Profile: Pixar Method of Producing”
  • “Made In The USA: Navigating Domestic Tax Incentives”
  • “Assembling A First-Rate Producing Team: How To Get Hired By The Best In The Biz”
  • “Profile: Gordon On Gordon, How To Be A Great Creative Producer”
  • “Who Does What? The Role of The Creative Producer”
  • “PGA/ASC Camera Assessment Series”
  • “A New Dimension: 3D Stereoscopic Production”

SIGGRAPH 2008 – Los Angeles, CA

Autodesk Master Classes:

  • “Inside the MotionBuilder SDK: With An Eye Towards Production”
  • “Autodesk MotionBuilder: Rigging: Customization Techniques”
  • “Autodesk MotionBuilder: Motion Capture Solving for Hands”
  • “Smart Kinematics: Using IK & FK simultaneously”
  • “Storyboarding/Story Development at Pixar: Work Methods and Insights”

SIGGRAPH 2007 – San Diego, CA

Autodesk Master Classes:

  • “Python Scripting for MotionBuilder Artists”
  • “The Character Animator Toolkit for MotionBuilder”

The Art Institute of Pittsburgh – Pittsburgh, PA

B.S. Degree ~ Media Arts and Animation [2002-2006]


Motion Capture Society