Technical Art for Animation and VFX

Mars Needs Moms Wraps!

May 25th, 2009

The Mars Needs Moms shoot wrapped last Monday – ahead of schedule.

This was my first feature shoot and by far the longest and most engaging. I don’t think that many cg artists realize exactly what kind of an effort it takes to capture an entire movie’s worth of performances. I want to thank the entire cast and crew for their dedication, patience and overall incredible attitude during all the moments of what were sometimes very, very long days.

The more I get to work with everyone at IMD, the more I realize exactly how special this studio really is.  They’re a very passionate group and it shows every day.

Ed Ulbrich: How Benjamin Button got his face

March 7th, 2009

Talk

“Ed Ulbrich, the digital-effects guru from Digital Domain, explains the Oscar-winning technology that allowed his team to digitally create the older versions of Brad Pitt’s face for The Curious Case of Benjamin Button.”

http://www.ted.com/talks/ed_ulbrich_shows_how_benjamin_button_got_his_face.html

Impact

While I can’t comment on what we use at IMD, I can say that the route that Digital Domain went for this film is something cg artists will want to pay close attention to. Technology and theory from large houses have a heavy effect on software and hardware venders, leading to a trickle down effect over time. Talks like this can sometimes give you an excellent idea as to what to expect in the years ahead – something that can be very useful to help guide your training and career choices. 

2009 SIGGRAPH Autodesk® MasterClasses

March 7th, 2009

Character/TD Related Classes:

Rigging for the Masses: Automated Large-Scale Production Rigging
TJ Galda, Electronic Arts Canada

Advanced Character Rigging and Facial Animation Pipelines
Sylvain Côté, Artificial Mind & Movement

PyMEL: Harnessing the Power of Python™ in Maya
Chad Dombrova, Luma Pictures

Mocap and Character Rigging Demystified
Marc-André Guindon, NeoReel Inc

Animating with Character Studio
Hugo Morales, BioWare

View All Classes:

http://area.autodesk.com/masterclass/lriley/090224_1235/2009_SIGGRAPH_Agenda_POST.pdf

* It’s still early, so expect changes and additions. 

Z(ed) Brush Gallery-ing

November 15th, 2008

Congrats to my buddy, Nick Miller, for having his work selected to be in the new Pixologic Turntable Gallery.

You can see that piece here. Click to page six and look at the first one on the bottom row. You can see Nick’s other work at artofnickmiller.com.

The Art Institutes’ Pear Pirate Commercial

November 2nd, 2008

This was one of the more interesting gigs I was part of at Cinemanix. Always nice to work with the guys at Animalspots. Their second shoot with us, this  experience was MUCH more streamlined and less stressful as a direct result of the pipeline improvements and training we had worked on throughout that year.* Having a short motions list is always nice, too. 😉

My contributions included shoot coordination, mocap tech (ran the system + set up the mocap suit), tracking/solving and some minimal pipeline consulting for the MotionBuilder <> Max Biped workflow.

The final spot: http://www.youtube.com/watch?v=zeakJnzP7iI

The behind the scenes: http://www.youtube.com/watch?v=UXxIZVAz-U0

* Many, many thanks to all the former mocaptionators at Cinemanix that were on-board for that ‘adventure’.

Goodies

October 19th, 2008

I finally started the updates for the Goodies section. It’s geared towards acting as a list for the various resources I use and routinely share with others.

Enjoy!

MotionBuilder Training Blog

October 19th, 2008

The MotionBuilder Training Blog first started as a support site for The Character Animator Toolkit for Motion Builder class that Brad Clark and Chad Moore put together for SIGGRAPH 07, but has since turned into an all around good resource for MotionBuilder users.

Make sure to thank Brad for keeping it updated!

ImageMoving

October 19th, 2008

I recently made the move to LA to join up with the great folks at ImageMovers Digital as a mocap tech/tracker. Although I can’t comment on the pipeline or current projects, I can say that I’m very confident in this crew’s direction and excited about the work it’s producing.

Look for great things from these people. I don’t think you’ll be disappointed.

Twitter + Michael Bay =

October 2nd, 2008

awesome.

http://twitter.com/michael_bay

2008 Character Reel is Up!

September 29th, 2008

It’s been awhile coming and I’m very excited to announce that the new reel is finally up! Many thanks to everyone that took some time to give feedback. 😀

lookslikematt 2008 character animation reel